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Chonkers
Skirmish. (When you use this creature to fight, it is dealt no damage in return.)

After an enemy creature is destroyed fighting Chonkers, double the number of +1 power counters on Chonkers.

Play: Give Chonkers a +1 power counter.

396
380
381
281
332
293

Official Rulings

I have the The Pale Star (MM 049), Chonkers (MM 396), and Dark Æmber Vault (MM 001) in play. Chonkers has 1 printed power, one +1 power counter, and +2 power from the Dark Æmber Vault. If I sacrifice The Pale Star, how much power will Chonkers have? If I attack with Chonkers and it gains another +1 power counter this turn, how much power will it have then?
1 Power in both cases. Restrictive (“cannot”) effects overrule permissive (“may”) effects, and The Pale Star is essentially saying “creatures cannot have power other than 1 and armor other than 0”, So Chonkers will still only have 1 power this turn, despite any other counters or card effects that would usually increase its power, even if those counters are added after The Pale Star’s ability has triggered.
Source: Rulebook
I have the The Pale Star (MM 049), Chonkers (MM 396), and Dark Æmber Vault (MM 001) in play. Chonkers has 1 printed power, one +1 power counter, and +2 power from the Dark Æmber Vault. If I sacrifice The Pale Star, how much power will Chonkers have? If I attack with Chonkers and it gains another +1 power counter this turn, how much power will it have then?
1 Power in both cases. Restrictive (“cannot”) effects overrule permissive (“may”) effects, and The Pale Star is essentially saying “creatures cannot have power other than 1 and armor other than 0”, So Chonkers will still only have 1 power this turn, despite any other counters or card effects that would usually increase its power, even if those counters are added after The Pale Star’s ability has triggered.
Source: Rulebook

Commentary

Regardless if this card was the attacker in a fight, if this card survives a fight, its ability will resolve.
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Chonkers

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