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Errata
From Archon Arcana
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This section contains the official errata that have been made to individual cards in KeyForge. Errata overrides the printed information on the card it applies to.
General Errata
General errata are broad changes to the game rules and/or large sections of the card pool.
All abilites that begin with “Fight:” should read “After Fight:”. This does not change the timing of when such abilities resolve. The errata has been made for clarity about the proper timing.
All abilites that begin with “Reap:” should read “After Reap:”. This does not change the timing of when such abilities resolve. The errata has been made for clarity about the proper timing.
Should read: At the start of your opponent's turn, they must name a house on your identity card. Reveal the top card of your deck. If the revealed card does not match the named house, fulfill Ask Again Later.
Should read: Play: At the start of your opponent’s next turn, that player discards the top card of their deck. They must choose the discarded card’s house as their active house this turn.
Should read: Action: Put Auto-Legionary on a flank of your battleline. While in the battleline, it is considered a creature with 5 power and may be used as if it belonged to the active house.
Should read: Omni: Put the top card of your deck faceup under Cauldron. If there are 3 or more cards under Cauldron, play them one at a time as if they were in your hand.
Should read: After Fight: Put the creature Collector Worm fights into your archives. (Both creatures must survive the fight.) If that creature leaves your archives, put it in its owner’s hand instead.
Should read: Play: During your opponent’s next turn, they cannot play cards, and each time they discard a card from their hand, they may archive that card from their discard pile.
Should read: Omni: Destroy Custom Virus. You may purge a creature from your hand. If you do, destroy each creature that shares a trait with the purged creature."
Should read: Play: Put an artifact from play into your archives. If you are not the owner of that card and it leaves your archives, put it into its owner’s hand instead.
Should read: Play: Each player discards the top card of their deck. Destroy each creature that shares a house with at least one of the discarded cards.
Should read: When your opponent would forge a key on their turn, that player names a house. Reveal a random card from your hand. If that card is not of the named house, destroy Keyforgery and they do not forge that key (no is spent).
Should read: Play: Deal 2Template:Damage to an enemy creature. If this damage destroys that creature, deal 2Template:Damage to each of that creature’s neighbors after it leaves play.
Should read: Action:Move 1 from your opponent’s pool to Sample 42-C. If there are 4 or more on
Sample 42-C, forge a key at no cost and purge Sample 42-C.
Fate: The most powerful enemy creature captures half of your (rounding down).
Should read: Play: Put a friendly non-Mars creature and an enemy non-Mars creature into your archives. If either card leaves your archives and you are not the owner of it, put it into its owner’s hand instead.
Should read: Play: Reveal any number of creatures from your hand. Make each creature revealed this way a token creature as if the card was on top of your deck.
Should read: Play: Deal 1Template:Damage to each creature. Deal 4Template:Damage to each creature instead if your opponent forged a key on their previous turn.
Should read: Play: Deal 1Template:Damage to a friendly creature and 1Template:Damage to an enemy creature. If that enemy creature is not destroyed, you may repeat this effect.
Should read: Play/After Fight: Put an upgrade from play into your archives. If you are not the owner of that card and it leaves your archives, put it into its owner’s hand instead.